I. Prologue
Everwood is a magnificent and enchanting world
with infinite green forests, mountains which are so high that clouds
cover their white snowy peaks, crystal clear lakes, warm sun and a
clear star sky. When you lay eyes upon this beautiful untouched place
you will instantly fall in love with it forever. This world became a
home for many different creatures and species that live in peace and
harmony. It is dominated by more evolved races among which the most
numerous one is the human race.
If you look around, flora here is quite
diverse, although at a first glance it seems the difference is only
between the type of trees in the forest - deciduous or coniferous,
but it is not so. Under the branches of ancient trees, you may find
spectacular plants, most of them have various delicious berries and
fruits. The variety of wild animals would please any hunter. The
crystal lakes look like they were carefully placed on the green
landscape of Everwood by the Demiurges. They are filled with various
fish and fishermen never come home empty handed. The water of lakes
does not just give life to the world around. If you drink it, you
will feel true pleasure!
All the creatures who live in Everwood deeply
admire their beautiful land and try to live in harmony with it. Of
course, most structures are made from the most common materials –
wood and stone, but with the help of spell casters the woods regrow
very fast. The settlements are spread very far apart from each other
while traveling between them may take even months. This geographical
situation leaves a big mark on differences of life styles and
cultures between the settlements. This situation had its perks,
because there were no serious conflicts. Of course, there were some,
but they rarely led to bloodshed. Maybe this was because most
settlements are leading by the Councils of Three Guilds, which are
focused on development and protection of the settlements. The central
organizations controlling all councils of every kingdom of Everwood
are called High Council of Three Guilds and are located in the
capitals of Everwood kingdoms.
Those who are serving to the Guilds are called
Masters and they can be of any race. Becoming a master is only
determined by the skills and wisdom. Also, some settlements are led
by the Elders of higher status families. They don’t really make
contact with their neighbours; they tend to be a closed society. The
biggest difference of this kind of settlements is that they are built
mostly on the ruins of an old mysterious civilization. They idolize
and prey to the ancient artifacts that can be found in the lands of
Everwood. Guilds on the other hand always condemn the people who
praise the old artifacts and now they consider it heresy and forbid
it.
The Council of Three Guilds is a cooperative
organization which consists of three groups - Knights, Clerics and
Wizards. The guild masters are willing to teach anyone who seeks
knowledge and development. Developing in close collaboration over the
centuries, many of the guild training areas have mixed and evolved,
achieving incredible success. One example of this collaboration was
the emergence of Alchemy, a science that allows the use of new
methods of treatment with natural elixirs, to create new mineral
compounds, and, also, according to rumors, prompted inventors to
create mechanisms on a steam basis. Guilds also stepped forward
exploring the remains of a civilization that once lived in Everwood.
It was the Masters who first noticed the signs of poisonous
emanations entering Everwood and noticed that it is somehow connected
with ancient artifacts. At the same time, the consequences of
contacts with these emanations were so terrible and numerous that
they soon started calling it the Filth.
At the beginning the Filth made the forest
animals aggressive. Entire broods of altered wolves, wild boars,
bears and other animals attacked small settlements by killing and
devouring their inhabitants. Even hunters were surprised that, for no
apparent reason, the animals changed, turning into extremely
bloodthirsty and ferocious monsters. Tracking down their lairs, the
trackers constantly stumbled upon ancient ruins which were hiding
dangerous artifacts in their depths, attracted, stupefied and
distorted the natural appearance of forest animals, directing them
with unknown power to attack.
Later, wizards discovered the first Black lakes. Any living thing which
drank from them were infected with
an unknown disease that could not be treated by any of the known
methods. No matter how healthy and strong the infected person was,
death somehow defeated him, but after some time the body that was
buried returned to life. Driven by incomprehensible evil force and
animal instincts, it attacked all living things with the sole
intention - to kill…
Alas, at that time it was still impossible to
assume that the hard times that so suddenly fell upon the lands of
Everwood would be only the beginning in a series of extremely
difficult trials that would not only change the whole world, but also
give a start to a new calendar.
II. The First Episode
5 years since Contamination. Feliz kingdom, Ashmark province
When in my thoughts I return to the events that
led us, the First Defenders, to this part of the world, comes the
realization that even the most incredible assumptions about the
Everwood heritage turned out to be true, which radically changed our
perception of the entire universe. It is obvious that at the dawn of
time these lands were marked by those who are gifted with great power
to penetrate the borders of worlds. This was indicated by the remains
of foreign structures that were covered in mysterious symbols.
Monuments, sarcophagi and artifacts so ancient that no mortals, for
thousands of years could understand and uncover their purpose. So,
they would remain as legends, if not the events of the past years,
which revealed to us their true nature and marked the beginning of a
new era.
Now we can definitely say that the traces of
the civilization that were buried in these lands, as well as the
Filth, are only a small part of the dark and alien mind, which is
still incomprehensible for us. And not wanting to wait anymore for
the outcome, we decided to take the fate into our own hands. By
calling all those who were ready to challenge such powerful forces,
risking their own lives, unity was undoubtedly more important than
ever…
Here, several years ago, on the border with the
Gloomwood, as in many other parts of Everwood, the Supreme
Council was forced to establish another fortified settlement,
designed to separate the lands already affected by the Filth and to
contain its further spread by learning and fighting its
manifestations. In many other parts of Everwood, the result of
desecration was the loss of communication with dozens and hundreds of
settlements. They went missing or fled, hoping to find shelter and
protection somewhere. In this regard, the settlement on the border
with the Gloomwood became the centre where refugees and defenders
from the nearest provinces have not yet been subjected to
contamination.
Defenders – those who have vowed to
serve peace and order, putting all their efforts to fight Filth.
Arriving here, in a new settlement, the defenders tend to settle
down, so the Guilds often become their first destination. Here
they are met by experienced Masters who are ready to teach recruits
the necessary skills for survival during the raids on the Gloomwood.
All Masters are harsh, battle-hardened veterans strictly related to
their service, especially appreciating discipline and subordination.
Address the Masters with respect and you will receive their trust and
even special tasks. Also, for a certain fee in the Guilds you can
send mail, buy some supplies or even improve your combat equipment.
The second place worth visiting is the Tavern.
There you can find the latest news, make first acquaintances, find
groups going to the Gloomwood for exploration. It is worth being
careful in choosing assistants, because not all of them are as brave
as they say they are. But do not be shy to approach the local people,
communicate and ask questions. They are quite friendly to the new
fighters and often give them small assignments. The truth is, here no
one will give a serious task until you prove yourself. Also, you
should not brazenly ask “Do you have a quest?” Such questions
cause only irritation and indignation, since dozens of new recruits
come here, and no one wants to wipe everyone's behinds.
And, of course, those who wander through the
Gloomy Forest that is full of dangers, climb into its most impassable
windbreaks, may encounter the Forest hermit. According to some
rumors, this mysterious old man was one of the First Defenders, who
voluntarily decided to become a hermit and vowed to return to the
settlement only when he learned the secret of the Filth. According to
others, it was a strange, but promising alchemist who invented the
elixir opposing the Filth, but the side effect of the elixir made him
insane. Others claim that it is an illusion of those who breathed in
the poisonous fumes of the Gloomy Forest and find these stories just
a childish blabber. Alas, to find out whether it is true or is it a
myth, you just have to find the old man yourself.
III. The Second Episode
9 years since Contamination. Feliz kingdom, Ashmark province
A lot of blood was spilled since the start of
the Contamination in Everwood. The world and its inhabitants have
changed. Beautiful green forest has become a thin shade of itself
covered with ash. Hundreds of lakes that once sparkled and played in
the light of the sun and moon with myriads of crystal drops now
become dark pits on the surface. Many of the forests habitats either
died either disappeared in dark filth woods. All who lived in forest
begun shifting in something other. All their nature was transformed
by earlier unknown but simple nature of the hosts, which were
sleeping gathering power and irresistible hatred to Everwood’s
magic and life.
I spent years looking on how the Filth was
spreading and trying to find the sources of the infestation. I was
hoping that, even if I won’t succeed, other sages will continue my
researches and will find the source of evil. However, as it often is,
this discovery was made not where and not by whom it was expected…
A new settlement, which was founded in Eshmark
within the border with Dark Wood, first couple of years was
controlling the gathering thread from the Filth. Many heroes from
defenders died deeply in Dark Wood protecting the Eshmark borders,
and these sacrifices wasn’t vain.
In 5-th year since Contamination the magic
barrier has fallen, made by Kozima Pentacle. The Filth started to
spread actively inside Eshmark and genius blacksmith Clavius Smith,
with intel from defenders, was able to create a special equipment
which interacted with the source of Towers glowing. Later it was
called D.E.A.D. Also, he made a theory that if the Towers will
stop glooming, they might turn of for millennium. Filth, which is
around, most likely to disappear. Therefore, the biggest expedition
into Dark Wood was organized, in which inquisitors of The One And
Only, archers of Ashmark and some people from Orden of Dragon took
part.
Expedition suffered heavy
casualties achieved its goal: they found several Towers and even
successfully shut down one, what temporally weakened the Filth in
this region. Unfortunately, successful sabotages and death of many
explorers stopped
the expedition. Only a few survived and escaped into New Settlement,
where they sent a note about founded solution. Sadly, the creator of
D.E.A.D. disappeared after the exhibition and his equipment was
stolen by filthed. Soon after D.E.A.D. theft all Towers and other
monoliths across the Dark Wood started activating. Perhaps, D.E.A.D.
was used to empower and spread the Filth.
When news spread, a lot of new defenders
arrived. By the Bishops of The One And Only order, near New
Settlement an Order of Saint Rodion camp was built, and Order
of Dragon set up an Outpost by another side of the Dark Lake
to control the supply lanes.
But Filth was not inactive. Waves of undead,
guided by the Filth, one by one showed in Eshmark, trying to
encircle the New Settlement yet didn’t succeed to defeat united
defenders, which was defending the Supply Caravans delivering
resources and food to the New Settlement. Thus, defenders were able
to hold the border and proceed in studying the Filth.
Moreover, in the New Settlement was opened an
official royal agency – Mulandir’s Bank & Post. Here
you can not only send or receive the letters but also make a trade,
get an information from Royal Register of Finds.
Speaking of filthed, some of them died a while
ago and lost their initial appearance, flesh and mind. They are
guided be foreign alien force, source of which are ancient artifacts.
Getting rid of these creatures will be very challenging and is only
possible if the certain magical bond will be severed. However, in
addition to undead, some filthed are living yet constantly mutating
creatures. They are always evolving and training their abilities,
which they got when they joined the Filth, to havoc and annihilation.
Here are most common types of filthed:
-
cadaver
– undead, reanimated remains of a Defender, kept alive only to
serve the Filth. Have basic intelligence yet very good combat
reflexes. Moves quickly, sometimes rattle. Capable of concealing
itself and creating an ambush. Sometimes use ranged weapons
effectively. Recently started using Filth technologies and
artifacts.
-
techno-mage
– previously an Everwood’s wizard. Was filthed and continued
progressing via understanding filthed artifacts. These artifacts,
apparently, are empowering magic abilities drawing life essence
instead;
-
servitor –
inner-realm being. Secret Archive doesn’t have a lot of data about
it. Probably, they are servants of an ancient race which,
apparently, was living in Everwood many millenniums ago, and now
woke up. Servitors were noticed doing something near the Towers.
Servitor is dangerous because it’s weapon penetrate any armor and
cannot be parried. But their moment speed isn’t great, which in
rare cases can save a life.
Obituary
Obituary is a book of the
New Settlement where all whereabouts of defenders, who died fighting
with Filth, missed in action or traitors. Some of them were from
local provinces. Some were called for help or appointed from Guild
but majority volunteered. Here is information during 1-3 years from
Contamination:
-
Tomoe Edge
– also known as Baroness De Vizo. One of the few elves was a part
of First Defenders. Was appointed by Supreme Council of Filiz
kingdom to organize the defense of this province from increasing
threat of the Filth. She was the one who named the “Gloomwood”
and created terms like “filthed zone” and “clean lands”,
also organized the Secret Archive. Saved more than a dozen of locals
from death. Organized and coordinated actions of the local militia
who first engaged in devastating fights with the Filth. At 1 year
from Contamination died in battle, sacrificing herself to let the
militia escape. Legendary flamberge of the Baroness is an honorable
relic stored at Knights Guild;
-
Bjorn Silverside
– dwarf, one of the First Defenders. Supreme Councilor from
mountain kingdom Kruff. Funded first Supply Caravans to help the
refugees from Gloomwood. Helped a lot of families to resettle in the
mountains. Organized stable post services with all other provinces.
At 1 year from Contamination died in heroic fight while an attack on
Caravan. Buried at Ashmarks cemetery where the Old route was;
-
Skulgur Skramax
- orc, one of the First Defenders. Arrived in Ashmark during 2. year
since Contamination from the neighboring province. Was appointed as
Knights Guild’s Master. Organized search parties in the Gloomy
Forest to find survivors or supplies. In the same year disappeared
during one of these expeditions. Most likely dead;
-
Emilia Bloody
– drow with a nickname “Black Lynx”. Was a local ranger and a
Head of Clerics Guild. Was the first one who noticed the filthening
and alerted the Supreme Council. Following Tomoe Edge orders helped
in saving locals from the Filth. After Tomoe died was appointed as
New Settlement’s Chief of Security. Later joined Skulgur Skaramax.
Died at 2 year since Contamination when New Settlement was raided.
Buried at Ashmarks cemetery where the Old route was;
-
Kozimo Pentacle
– one of the cat folk, also known as “Black paw”. One of the
First Defenders, Crow Darkword school’s disciple. Decided to
sacrifice himself during the creation of the barrier to empower it.
This reduced a number of successful barriers breakthroughs by lot.
At 2 year from Contamination his remains were buried at Ashmarks
cemetery near the Old route. Later with help of all New Settlement
citizens a Chapel of Kozimo Pentacle was build on the cemetery, on
one of the walls designed with cut out pentacle and his last words -
“Feci quod potui, faciant meliora potentes”.
Here are notes about
defenders 4-7 year from Contamination.
-
Marcus Wright
— human, gained his title from viscount around 2nd year from
Contamination. Several times restored New Settlement during 3rd year
from Contamination. Former Head of Knights Guild, champion of Feliz
and honorable citizen of New Settlement. Was seriously injured when
the expedition into Dark Wood was going, therefore left Knights
Guild Head’s post. Between 4 and 8 years from Contamination was
in charge of New Settlement’s post agency. After Mulandir’s Bank
& Post opened, he was transferred to another agency;
-
Hermesa Alchemista
– human, perfect alchemist and second Master of the Cleric’s
Guild from 4 to 6 years from Contamination. Was killed during New
Settlement defense in 6 year form Contamination. Her body was buried
in a local cemetery;
-
Clavius Smith
– human, blacksmith and second Master of Knights Guild from 3 to 5
years from Contamination. Invented and created D.E.A.D. Wrote
“Mechanicus Magicus” and co-writer of Royal Register of Finds.
Disappeared in 5 year from Contamination.
Here is some information
about defenders between 4-9 years from Contamination:
-
Conrad Lang –
human, was a knight of Knights Guild from 4 to 5 years from
Contamination. Died fiercely defending refugees and letting them
escape. Was buried in a local cemetery;
-
Brother Sae Hurm –
cat-human. Defender from 4 to 5 years from Contamination. Was
filthed and become crazy. Then he was put on trial, killed and
burnt;
-
Brother Findoll
– high-elf, one of inquisitors. Formal defender from 4 to 5 years
from Contamination. Was filthed, deserted and betrayed New
Settlement. Died in battle.
-
Lord Adrian From Forewoods – human, knight and
champion of Feliz. From 4 to 5 years from Contamination was a
defender. In 5 year from Contamination was put in charge of
expedition into Dark Wood by Master Slash. Showed his bravery in
several intelligence operations. Was filthed but then somehow cured.
In the battle near the Red Hill defeated several vendals and fought
with servetor, letting the main forces to retreat. Was severely
injured and still managed to get people back to the Settlement.
Several months later, he disappeared during one of the defenses of
New Settlement;
-
Brother Jafar –
one of genie race, was a defender from 4 to 5 years from
Contamination. Also was sabotaging both inquisitors and defenders.
Was filthed and betrayed his own brothers during the expedition in 5
year from Contamination. Disappeared. Convicted in absentia and
sentenced to death by hanging by the Guild Tribunal;
-
Valentine Unknown –
human, was a defender from 4 to 5 years from Contamination. Being
filthed, betrayed the defenders during the expedition in 5 year from
Contamination. Disappeared. Convicted in absentia and sentenced to
death by hanging by the Guild Tribunal;
-
Valkul Dimlite
– human, was a defender from 4 to 5 years from Contamination. Was
filthed and betrayed his own brothers during the expedition in 5
year from Contamination. Disappeared. Convicted in absentia and
sentenced to death by hanging by Guild Tribunal;
-
Lia Shekelson –
human, from 4 to 5 years was second Master of the Clerics Guild.
Disappeared soon after expedition in Dark Wood;
-
Wilhelm Godwison –
human, from 4 year from Contamination was a defender. Being filthed,
betrayed the defenders and ran into Dark Wood. During expeditions
was found as anker and buried;
-
Fenris Asgard –
human, from 4 to 5 years from contamination was a defender and a
commander of Ashmark’s squad of archers. Whole squad was affected
by the Filth and betrayed the defenders. Accused in D.E.A.D. theft
and suspected murdering Clavius Smith. Disappeared after the
expedition. In absentia convicted, sentenced to torture on the rack
and the death penalty by hanging by the Guild Tribunal.